| Environment and Keyterms
Flash is formost an animation tool for the web. You can use Flash to create vector-based interactive animations or a vector graphic, plus you can incorporate sound. The Flash authoring environment is made up of:
- The Stage where you create and view individual frames
- The Timeline, where you define the movie over time
- Drawing tools, are within the toolbar, you use these to create graphics
- Windows, are used to make adjustments to objects or your movie
Important keyterms for Flash:
- Action: An action is a property assigned to a graphic, button or frame which enlisits a specific response.
- Frame: Frames define each moment in the Flash movie. A frame may be a keyframe if it defines some type of change on the timeline or the animation.
- Import: Import is a general term used to pull an image etc. into the current Flash file you are working on.
- Interactivity: Interactivity is created by assigning an action to a frame or symbol and allowing someone to "interact" with your Flash movie.
- Layer: Layers help with the organization of your Flash movie, such as, keeping symbols and other objects separate.
- Layer pop-up menu: allows you to create, rename, or change settings for the current layer.
- Loop: Loop refers to an animation or sound clip which runs over and over continuously.
- Stroke: A stroke is the outline around an object, in Flash the stroke is a seperate object.
- Symbol: A symbol is a reusable object in Flash. These can be a graphic, button or movie clip. This becomes important when using tweening to create animation and to keep your file size small by reusing objects from the library.
- Tweening: Tweening is an animation of images and or text over time.
- Library: a storage facility to reuse symbols in order to keep your Flash movie file size to a minimum.
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