Flash is formost
an animation tool for the web. You can use Flash to create vector-based
interactive animation or a vector graphic, plus you can incorporate
sound. The Flash authoring environment is made up of:
The Stage,
this is where you create and view individual frames
The Timeline,
where you define the movie over time
Drawing tools
you use to create graphics
When working in Flash what you are creating is a movie which will
then be exported to a Flash Shockwave file.
These are the parts of a Movie:
Frame: Frames
define each moment in the Flash movie. A frame may be a keyframe
if it defines a change in the animation.
Layer: Help
with the organization of your Flash movie, such as, keeping symbol and
other objects separate.
Symbol:
A symbol is a reusable object in Flash. These can be a graphic, button,
or movie clip. This becomes important when using tweening to create
animation.
Interactivity:
Interactivity is created by assigning an action to a frame or symbol.
Exporting Flash:
Once you are done
creating you Flash movie you must export it to a Shockwave Flash
format. You can then place the Shockwave file in an HTML document with
either Dreamweaver, Aftershock or by creating the HTML
document yourself.
You can also export
a Flash movie to Quicktime and AVI video files. You lose any interactivity
you had in your Flash movie.
Flash allows you
to export the current frame into a still image. If exported as a vector
graphic file all vector information is preserved. If you save the Flash
image as a bitmap GIF, JPEG, PICT or BMP, then all vector information
is lost and the image is saved with pixel information.
Ernie
Duran
ITL
Last modified: May
20, 1999 -- Instructional Technology Lab