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SCAILAB - Student Computer Aided Instruction Lab
SKYMOOn Statement of Purpose


SKYMOOn is the educational MOO of SCAILAB at the University of Illinois, Chicago, and is used primarily by members of the Writing Center.

It provides virtual space for discussion, one-on-one tutoring, writing projects, and experimentation within the context of text-based learning and exchange. We welcome instructors who wish to expand their teaching repertoire and their students' imaginations through an exploration and creative expansion of the MOOn and its possibilites. We hope the inquiries of other learners can help us revise our understanding of learning both in Real Life and Networked Environments.

Instructors, their classes, and individuals can:
  • Explore
  • Participate in collaborative writing sessions
  • Hold virtual discussions and class sessions
  • Create semester-long projects
Of course, other options abound.

The MOOn was designed to be a space of creativity without boundaries. We are particularly interested in notions of "virtuality" and ways to stretch reality-based notions of how "space" works, within the context of this text-based world. For this reason, we ask that public rooms built on the MOO *not* textually mirror mundane places we all interact with on a daily basis. Part of our inquiry involves seeing what others imagine the nature of this world to be like, and this is what we look forward to seeing what the MOOn will grow into ourselves.

For more information regarding our ideas on MOO building, please read our page on MOOn Space Design.

Some questions:
  • How does virtual space differ from actual space?
  • Does space (particularly names and descriptions) limit or define the action that takes place there? If so, how?
  • Is it possible to create or exist within a "non-space"? What would that entail?
  • How does the creation and manipulation of objects in a MOO make them more (or less) concrete?
  • How does a group dynamic change in text-based space?
  • In what ways do virtual interaction with individuals affect our "real world" interaction with them?
  • How do our perceptions of virtual space and identity change, the more time we spend on a MOO?
  • What can be done in text-based space that "real life" doesn't allow?
  • How does the use of persona contribute to (or detract from) virtual interaction?
  • (more?)