|
June 2, 2003
A: FROM MENTOR MAUREEN ROZENHART
IN WA
I have a degrees in multimedia and drafting and design technology
and have worked in for companies that sell and support products
for
film/video/game houses. The experience was great and the opportunities
are very broad. Here's a bit of advice and info that may be
helpful to
you.
First, note there's basically 3 different areas you could
find a
happy home: 1) developing the software for users 2) sales
and support
of the software to users and 3) being an actual end-user of
software who
would then do their development of video games, cartoons,
etc.
I thought I wanted to get into 3D modeling/video type work
and ended
getting surprised at what it entailed. 3D took a LOT of working
in wire
frame formats and doing lots of calculations to think how
big/small,
etc. you wanted things, etc. and ended up feeling like doing
lots of
visual programming. (something I wasn't too hot on) It was
very cool
for the end results (make sure, sure you check out Discovery's
programs
on how they created the dinosaurs for their specials --very
informative
for you) but for me it took too long to get those results.
What I ended
up getting very interested in was something called "compositing"
or
special effects. Special effects works more with existing
film/video/audio clips and manipulates them to look like something
else. Thing of the mummy's face coming through the sand in
"the mummy"
or someone's face morphing into something else. The Matrix
reloaded is
loaded with tons of that type of effect. I also learned there's
a bunch
of very cool things to do with the audio portion of all the
things
you're interested in and that all of it was fairly facinating.
Another
area that is very important, you may be interested in, is
the storage
and delivery of all this media. There are TONS of issues and
options
for how to store and deliver all the media you'll be creating.
A quick
example there is someone developing a game for the internet
has
completely different issues than a game to play on a gameboy
or an Xbox.
My advise to you would be to a) get good at math. You'll need
it in
3D and programming. b) go to schools with courses specifically
designed
for animation such as the Art Institute of California in San
Francisco.
There's another one in Southern Cal that's supposed to be
awesome but
I'm not sure of the name. May be "Brooks". Here's
a url that shows
many animation schools you could research:
http://www.onlineschoolsdirectory.com/Animation.html c) when
you start
out in the industry, try getting a job with someone who sells
software
to end users instead of an end user specifically. If you work
as a
"systems, sales, or support engineer" or "demo
artist" for a couple
years before becoming an end user, believe me, you'll know
your stuff on
that application. To sell/support a product, you need to know
how it
works inside out and how to fix any problems you run into.
This is an
invaluable skill when you then go on to work for something
like a game
developer and will help you command a higher salary to boot.
Good luck, it's an exciting field.
|