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Daily Digest Archive for June 2, 2003

Q: (Initially posted on May 27, 2003) FROM MENTEE ZENOBIA B. IN CA
What percent of making a video game [utilizes] engineering compared to [utilizing] the person's creativity?

June 2, 2003
A: FROM MENTOR MAUREEN ROZENHART IN WA
The proverbial answer is "that depends". At times you may be
working on your character development. ie; what color hair, big beefy
arms, ability to have their fingers turn into daggers or skin turn
green, etc., etc. And then there's times you'll need to figure how
character X grabs a baseball bat or jumps for a fly ball so they don't
look fake or disjointed. You'll also have to deal with things like
"oops, that takes too long to process that command for the leap so I
need to code/develop something else..." and you'll have to write design
review reports, development plans, bug reports, etc., etc., which are
all necessary evils when working on a development team. Since, in my
opinion, everything but the paperwork is a creative process, I'd say
about 70/30 creative -vs- stuff-you-gotta-do. Good luck.

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