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June 2, 2003
A: FROM MENTOR MAUREEN ROZENHART
IN WA
The proverbial answer is "that depends". At times
you may be
working on your character development. ie; what color hair,
big beefy
arms, ability to have their fingers turn into daggers or skin
turn
green, etc., etc. And then there's times you'll need to figure
how
character X grabs a baseball bat or jumps for a fly ball so
they don't
look fake or disjointed. You'll also have to deal with things
like
"oops, that takes too long to process that command for
the leap so I
need to code/develop something else..." and you'll have
to write design
review reports, development plans, bug reports, etc., etc.,
which are
all necessary evils when working on a development team. Since,
in my
opinion, everything but the paperwork is a creative process,
I'd say
about 70/30 creative -vs- stuff-you-gotta-do. Good luck.
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